JV’s Complications Designer
| d20 | Target |
|---|---|
| 1-4 | Environment |
| 5-8 | Ally |
| 9-13 | Enemy |
| 14-15 | Someone |
| 16-17 | Something |
| 18-20 | Information |
| d20 | Circumstance |
|---|---|
| 1 | Missing/Gone/Lost/Forgotten |
| 2 | Explosive/Dangerous/Sensitive |
| 3 | Blocked/Hidden/Trapped |
| 4 | Arrived/Recent/New |
| 5 | Dead/Destroyed/Unrecoverable |
| 6 | Broken/Damaged/Injured |
| 7 | Flooded/Overflowed/Exceeded |
| 8 | Sabotaged/Captured/Taken |
| 9 | Corrupted/Twisted/Insane |
| 10 | False/Fake/Lying/Treason |
| 11 | Mistaken/Error/False/Wrong |
| 12 | Leaked/Discovered/Known |
| 13 | Erratic/Unreliable/Failing/Insufficient |
| 14 | Disrupted/Modified/Artificial |
| 15 | Surprising/Altered/Unexpected |
| 16 | Younger/Older/Newer/Obsolete |
| 17 | Sick/Hazardous/Poison/Toxic |
| 18 | Prepared/Armed/Expecting |
| 19 | Unprepared/Unarmed/Unexpected |
| 20 | Delayed/Timed/Wait |
Need a complication on your story? Check this abstract complication table. Roll on Target and then on Circumstance, and figure it out.
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